Conversions of the Sea
“Damn… What a waste…” said Michael. “But I always knew her nut was cracked. Even before the play. I’m glad she didn’t bump me off too. I thought we’d won… But It’s like we never get to really win. Sometimes I wish…”
“Don’t wish and don’t worry Michael,” said Ursula, “I know just the woman who will help us save the world.”
“You must, Ursula,” whispered Mary. “Events are out of control. This is all out of control. Something must be done… But I fear… I fear…”
“There’s nothing to worry about. I have this under control. We’ll win this war in the end. It is my belief that the alien life forms that we have battled fear us more than we fear them. Wait until you meet my librarian, you’ll see why, and she’ll teach you the true meaning of God’s wrath!”
When the Suns are dead and rotten,
And their dreams have been forgotten,
The heralds of the true God drum,
Destruction their instruments’ thrum,
Azathoths’ daughters and sons.
And the last Moon wears a darkened sneer
Knowing that the end is near.
The Unbirthing comes.
“Don’t worry,” said Jenny, “I’ll pay back every penny, you fat headed idiot.”
“Maybe your father’s money will.”
“You really have become a bitter old bastard, you son of a—”
Custom components can be found here:
Expanded Investigator Pool: Tommy Muldoon, George Barnaby, Silas Marsh
Ancient One: Cthulhu
Herald: The Galaxy of R'lyeh
Required Investigators: Tommy Muldoon, George Barnaby, Silas Marsh
Start of game: A Deep One is placed on every Street in Kingsport. The first R’lyeh Stack must be Hound of Tindalos, Colour Out of Space, Cthonian, Lloigor. Instead of normal Stack movement, this Stack moves on a black arrow every turn and after it moves, all monsters in the stack have their special movements activated (the Hound’s activates last), and they move together with the Hound. If the entire Stack is not defeated in a Movement Phase, return defeated monsters back to where they were. When this first Stack initially leaves R’lyeh, immediately form a random Stack on R’lyeh.
Stacks on R’lyeh ignore Silas Marsh. After the first turn, while in Arkham, Silas must spend his first two movement moving towards the nearest R’lyeh gate, these two movement automatically evade monsters.
Each Upkeep, the first player’s maximum sanity is reduced by 1.
Investigators who defeat an aquatic monster immediately draw two Innsmouth Look cards. Aquatic monsters are treated like Spawn monsters (except they can be in the cup and return there if defeated), if one goes to the Outskirts, place it on Unvisited Isle instead.
When the doom track reaches 8, randomly draw one of Cthulhu’s Sinister Plot cards. If it is Unnatural Growth, the first player must fight Cthulhu as if in an encounter on a dual colored other world card (if victorious, search the unique item deck for an Elder Sign instead of sealing a gate). If it is not, Cthulhu’s listed attack takes place (this can not be prevented).
Cthulhu’s combat modifier is –8.
Clarification: Stacks can not be moved by any effects other than their own movement. Monsters in stacks are not removed by the closing of gates. Handcuffs can not be used against Cultists.